Minetest bucket filler3/2/2023 ![]() ![]() Intuitively, all the aimed buttons should be on the mouse, and the free buttons on the keyboard. In minecraft-type games, there are two classes of buttons : those triggering an 'aimed action' (punching, placing blocks, anything that requires aiming), and those triggering a 'free action' (jumping, sneaking, etc). One problem would be creative mode, though, where having "destroy node" and "place node" available without cycling through the toolbar is more important. This is probably less efficient than other systems, but I feel it is a lot simpler and more logical. ![]() The rest as per shovels.ĭropped items are picked up with the right mouse button. Wielding a sword: left click on a dirt node or door does nothing (say to prevent accidental digging), left clicking an entity attacks it. The use key cycles through the screwdriver's modes. Right clicking a door opens the door, right clicking a dirt node does nothing. Wielding a screwdriver: left click on a dirt node rotates the node, left click on a door rotates the door. Right clicking a door opens it, right clicking a dirt node does nothing. Wielding a dirt block: left click on a dirt node places a dirt node, left click on a door places a dirt node in front of the door. The use key eats the apple (the apple's actual function). Wielding an apple: left click on a dirt node digs the dirt (if everything defaults to digging), left click on a door digs the door. Hitting the use key also does nothing (a shovel has no function on its own). Right clicking a door opens the door, right clicking a dirt block does nothing (a dirt block has no function itself). Wielding a shovel (or your hand): left click on a dirt node digs the dirt, left click on a door digs the door. So you can no longer dig with a placeable node. The strongest consequence: you would use the left mouse button to dig if you're wielding a digging tool or your hand, but also to place nodes if you're holding a placeable node. Use key: use the wielded item regardless of the node being pointed at. Right mouse button: use the node being pointed at. ![]() Left mouse button: apply the wielded item to the node being pointed at. Ok, after mulling over the original question, here's my proposal: I have tried to improve the controls menu in Minetest a bit by adding some controls (change volume, cycle through hotbar), but it never got merged. F8: Toggle cinematic mode (“lazy” camera)īoth keys can not be remapped in-game (but should).Some recent useful keys have been added since then: It is the perfect example of how messed up the entire controls system in Minetest really is.Īs for the other controls: I still hold (mostly) the same opinion as of the first post, since not much changed (at least the F4 problem is not finally solved!). IMO the “use” key is the weirdest control in Minetest. The funniest thing about the use key that it does not really have something to do with using. In fly mode, you are automatically fast, so the use key makes you go down again then. Then pressing the use key makes you go fast, except when you are in a liquid or on a ladder. Things become interesting if you have both configured the use key as “climb down” key and are in fast mode but not in fly mode. Too bad if there's two mods using the use key, then you have a problem. For instance, the Sprint mod uses this key by default to sprint. The use key (like a few other keys) can also be recognized by mods. You can also configure in the keybindings menu that this key is used to climb/swim down, as an alternative to the sneak key. When you are in fast mode, but not in fly mode, the use key makes you run fast. IDK what the "use" key means, but whatever. ![]()
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